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  • Jens Ingels

    Mobile Mode Bughunting

    August 17, 2012 by Jens Ingels

    It's looks like it's possible to view mobile mode on your pc. Please check it out help me find all the bugs since mobile mode won't load js and css unless it's an mediawiki page:


    --Jens Ingels (talk) 16:55, August 17, 2012 (UTC)


    • Toggle Function get an mess afther no script is loaded however it will put the images under eachother, it would be usefull if we can get this code supporting to merge thim into 1. To do that it need to be full js so it won't load on the page.
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  • Jens Ingels
    • An capsystem with versions (using an cap version will automaticly add the versions category with an common.js edit) example: "Version: 2.0"
    • Other cap ideas:
      • ED: Endless Defence/Wave
      • EA: Endless arena
      • ES: Endless slash (hack & slash)
    Read more >
  • Jens Ingels

    I'm currently figured an bit out how the endless waves system works I figured out it have mostly to do with the steams and XXXXEndlessWavesConfig.Plist. I found it every area has 7 steam Plist that will summon enemies over time.


    Castle: 2000 HP

    On frostburn you will face:

    • Level 10: Stream 1-3 + Boss1
    • Level 25: Stream 2-4 + Boss2
    • Level 50: Stream 3-5 + Boss3

    Than there is an prefixwave the will load all 7 steams. There is also something about waveslots 5. Maybe the max streams, not sure yet.


    • 1: Knights, Dwarfs, Elfs
    • 2: Elf tier 2, Fairy, Faun
    • 3: Golem, Knight tier 2
    • 4: Dwarf tier 2, Unicorn
    • 5: Wizard, Healer tier 2
    • 6: Golem tier 2
    • 7: Dwarf tier 4

    Note: It's possible an stream get activated every 10 levels, not sure yet.


    Castle: Basic HP


    • Level 10: Stream 1-…




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  • Jens Ingels

    • Production:
      • Cooldown: 5 Recharge time!!!
      • Cost: 10 gem
      • radiusScalor: 0,5
      • refreshTime: 0.10000000000000001
      • rewardPoints: 5
      • scorePoints: 50
      • specialpoints: 60
      • speed: 25


    • Hitrate: 5 Frames (Sound: 4 frames; Picture: 10 frames)
      • PowerData: (Range: 25; Type: Attack)
    • Ready: (fps: 10; frameNumber: 5; Picture: Idle)
    • Special: 10 Souls (Sound: 2 frames; Fps: ?; FrameNumber: 10 => picture data)
      • PowerData: (Range: 50; Speedscalor: 2; ReatCount: /; Type: Move ForwardAttack)
    • Walk: 12 Framenumbers

    • Hitrate: 5 Frames (Sound: 4 frames; Picture: 10 frames)
      • PowerData: (Range: 25; Type: Attack)
    • Ready: (fps: 10; frameNumber: 5; Picture: Idle)
    • Special: 15 Souls (Sound: 2 frames; Fps: 40; FrameNumber: 10 => picture data)
      • PowerData: (Range: 50; Speedscalor: 2; ReatCount: 2; Type: Move For…



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  • Jens Ingels

    I have an fell notes for the monster/heroes page the need to be change:


    Catapult shouldn't not be long-range units since they only do it when use an special attack. Passive units should be listed so: Passive: Grimlin miner, Catapult


    There also should be an neutral section. Some units are neutral:

    • Passive: Catapult (Hero/Monster) - This page we could merge to 1 page don't you think? (infobox the color of neutral)
    • Melee: Tentacle, Snowbeast

    ______________________

    Edite: Did an fix: Navbox neutral added under every navbox units and navbox monsters.


    _____________________

    Edite 2:

    I think whe should have an loot to the runescape nav system:

    On all monsters/heroes/neutral pages this template:

    Navbox Units Navbox Neutral Navbox Heroes

    We can maybe make an op…




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