I hoped Agantacroxi remained active but I fear he didn't. I currently can't do this job anymore simply because of various reason. The most logical would be that my Ipod is death and I still try to figure out how to fixed him. With my last test I was able to restart it but there's still an lot of work todo before I can use it again. I decide to don't buy an new Ipod yet because I prefer to go to one more festival.
To talk about the wiki itself, it's always been death saidly spoken. Maybe not on the visitors eyeside but more to the stuff. 90% of the content of the legendary wiki are still my edits and here it about thesame in the coding section.
To say it short: We always needed editor and never got them, even if the game is that popular as that. If somethings broken I can fix that but currently on content side my hands are bound. I however still known how to look into the game files so long I get my hand on an payload of the most recent version. With the correct programs I can see most data and information that need to be given. Campaign sided again it all up to you. If Agantacroxi doesn't get online anymore I probaly could give you the admin rights. But I don't think you can't really do anything with this since if I remember the pannel is still clean.
My ram detection in my Ipod is broken and an software reboot isn't an option anymore. It was already strange I could turn him on.
Still if someone could get the gamefiles on an dropbox I would still be able to help out. I known now an lot more how these games work and probaly could find more information now.
We haven't edited the navbox for a while, even if the only thing remaining is the heroes section. I would suggest to use portraits and not icons, because if we used icons we would have to use the unit selector coming in LW2.0. This would destroy the fluidness of the mechanism. With portraits we can keep the normal background.
I'm pleased to tell you that I have learnt jQuery, so I will take a look to the Navbox script and make it quicker to load.
Nice, I probaly will focus myself on the language ones my exams are done. I currently have so much to do I don't known where to start.
For the units selector you might be right for currently use the portaits. Maybe now with jQuery we can add an style to it. So incase we every want to change it we just have to change 1 line. I also think we should keep the span tag or just something so the content still will work in the mobile skin.
Yeah I saw it in the code, really nice. I currently buzzy with class and id it. This way we could add the hover class to all image. An exeption is the buttom I gave it currently another class buttom because it only make it 5% lighter. The id's can be used to call images. If I remember it was possible to go to an id position. Can be usefull for smaller devices that support java.
sorry with call I mean locate to that position on the page. Some people on mobile devices prefer to navigate by url tag to go to the content and with an id we give every image an unique mark making it an lot more easy to change it in the futher. For example marking it for personal use (mark you favorite units, etc).
I'm not sure anymore if we should use those classes for the css. It seems that the classes sometimes doesn't load. Not sure what's the problem. Maybe something unstable in the js. The id css seem to load an lot faster.
So it remains with the question id or class. I personaly would keep with all different id's because it's an bit faster and we can use this id's later on if there are ever plans to add an marker option.
Yeah ready to release, it would be intressting to get this navbox released arround the version 2.0. I would be usefull to get some feedback from it. In fact we can already make one for legendary wars wiki to since that's only thing that we can't add yet is the background. The only question remains the unreleased units like cerberus and the lizard. What aboute this:
The idea is to add this blank unit buttom for the units that aren't in the game. When pressing it an navframe will open with the images of the units like with summoning monsters. Incase there isn't an image yet we simply add an black placeholder from an skully or something.
For the Beta I have put the code into the Template {{navbox troops}}. Beta users (having the import code in their JS) will see the new Navbox in the pages, everyone else and Beta users using the wikiamobile skin will see a classic navbox. I did this because people want to see the navbox in the page, not something else. Cheers, --Agantacroxitell me! 18:30, November 11, 2012 (UTC)
Yeah it's because of the current wikia problems with the DNS. Some users currently can't even acces the wikia yet. I did the dns fix for me myself but most people will have to wait for the refresh before they can acces it again. That's one of the reasons together with school why I'm almost not active for the moment. So I think we should simply release it. I don't think there are an lot of bugs anymore.
Nop my 2th genenation Ipod can't handle it and the 5th generation that I wanted to buy is almost €600 for an simply 32 GB here because apple only send 2 of them every month to every store -_-
Yes I checked it with all browsers — Chrome, Safari, Firefox (I can't use IE on Mac) — Firefox is the problem. It's strange, as it is just a simple <a>.
Didn't see directly an mistake in the code but I think it's the button code. That one is not supported outside javascript so that's probaly why it doesn't work.
Edite: Fixed the problem, it was the buttom code like I thought. I currently replaced it with an span class for now.
Sorry but the code loads really slow. I think it's because of the tabber function.
This code will not work on the mobile skin. You can test it youself by adding this: "?useskin=wikiamobile" in the url bar. We could however still add the data in the span tag but let the script load on the oasis skin. So we can use text links in the mobile skin.
If we want to release this script it first need to get improved an lot like adding an hovers on the every unit buttom so when you move you mouse on it the icon get lighter and the name from the unit will popup. I also want to remove the tabber function and build it in the code itself so the loading get speedup an lot.
I also don't think it' an good idea to keep text but create placeholder buttoms with the name from the unit in it. We can later on always request buttoms for it. I'm really sure felix has no problem with creating the neutrals for the wiki.
For the background, it's possible to load an image. If all debugs are finished we always can request an spanking background to spice it up even more.
One other note, the images doens't have an id. We should give them id's so we can add an css class hover on it. We also should check what things can load with css so the loading time can go faster.
Now we should think about what will need to be changed to the background image and how we want to implement the tabber so we can request an create from livgames.
Here's an new béta css. This version is totaly not useable to wiki whide use. In order for this to work an request image from felix will be required. It's will however be an more intressting less space used result for the futher. We always can use the other css for the mainpage:
And here's an example from the idea in my mind. An new idea is adding an small s symbole next to the monsters that can summon other monsters. When clicking on it an subpicture will popup with the listed summoning monsters. I'm not sure where we should place the miner yet but I'm working on it. I also thought about an sort function left (not on the image yet). That can sort the units on passive, melee, mid-range, long-range and summoning. An hand indicates what sectiontab is selected:
I don't think it will be soon. Ones we have an idea where we should put everything lay-out sided there will still require an request to Felix to make hd versions of the image and creating the missing buttoms. We might concider to use regular portraits for the summoning monsters in the frame. If you really want to see an preview you can by configure your personal js and css to see what we see.
Hi again. Unit tab bug solved. The problem was that the icon variables it used were only defined in the basic function. I turned them into global variables.
Yeah still thinking about that one. Maybe we can add them like in the game. With this current version of the lay-out. Think that would be the best option for now. I think it would be an nice play on the legendary wiki to place the spells if the selection background is similar. I gues we will have to wait until version 2.0. I will make an fast example in photoshop.
I also have improved the css. It seems that the over tag didn't work anymore with the tab system active. So I used the image id's to let them work:
For an last idea is was thinking about an sort or filter option (to sort on melee/mid-range/long-range/summoning). The only downside to this is that we will have to implement an subtab that can filter this. I'm also not sure what this will do with the loading time.
It will be soon. All previous ideas are already implement. It's now only finish the new ones. I think I probaly go check if I find an castle image. So I can put the tower elfs into that one together with all other armory stats.
Good improvements. Here some more in an new css. I'm not sure how we should do the neutral units (mouse over effect). They doesn't have an regular shape than the buttoms. I test some of them but because of the differents size it's almost impossible to find an good one. That's why I suggest to adjust every hover with an special gloweffect background image. Think that would still give the best effect. Even if would slow things an bit.
Hey good news, I found an topic that requested an call switch to another tab. I think it would be intressting to implement to the script so we don't have to switch the tabs lay-out sided:
Doesn't work, it seems harder to do than thought. It seems the code doesn't call so if using the code it will simply can load to early. Inside an link it might work. I hope the renew the tabber function soon so we can call those tabs more easy.
Hi Jens, I'm Agantacroxi. I think our wiki needs a Bot to do some boring tasks, like categorizing all those pictures. To flag it as a Bot and let him do his tasks, I need the community's approvation. Since the community now basically consists of you and me, I wrote on your wall.
Cheers, --AgantaBot (talk) 22:18, September 22, 2012 (UTC)
The reason why I'm intressting in the bot is that I want to known what options you all can do with it. I currently inform myself with your link and some other pages:
I just wanted to say I'm back again to help you and the other contributors with the good work (especially now, as 1.3 and 2.0 are knocking at the door).
I think it might be better to resize the clock, JS, CSS, and Sandbox text to the size of the user name's and the "Create a wiki" button's. I already did that with the JS, CSS and Sandbox texts for my account (here's the difference), but I don't know how to do that for the Clock (I'm planning to buy a JavaScript book this fall, so I can finally understand something O.o). I just think it might be better for the eyes without too many text size differences. Ah, and I changed SANDBOX to Sandbox, for the same estetical reasons.
Another question: What does the "Expand button" do in the black bar at the bottom of the page?
Cheers,
Agantacroxi
≈≈EDIT≈≈
I forgot one thing: What do you think of adding an if code to the clock, changing the month abbreviation depending on the user's language ($wgLang, I think)?
Here are the abbreviations for IT and DE:
it: Gen Feb Mar Apr Mag Giu Lug Ago Set Ott Nov Dic
de: Jan Feb Mär Apr Mai Jun Jul Aug Sep Okt Nov Dez
Hi and welcome back. I currently have an lot new experience with helping out the dev wikia and we sure will get new nice options. Other things are that I'm currently helping on another wiki where I test more advanced templates and figure out new thing that would breng out the best out the coding. I probaly will breng some of those templates back on this wikia.
For the clock I'm not sure, I first used the runescape version of the clock but that loading time was horrible. I'm not sure how they are doing it yet to keep there loading time that small with all those scripts loading up. Those options would be usefull but only is they don't mess up the loading time.
For giving thesame lay-out for those sandbox and js option would probaly be usefull but that part isn't finished yet. This idea was to add an option menu to it just like with the use tab that will contains option for wikia js and the other tap options for css. This is that it would become something like this:
JS: User JS
User (Special:MyPage/common.js)
Global (wiki:global.js)
Common (MediaWiki:Common.js)
CSS: User CSS
User (Special:MyPage/common.css)
Global (wiki:global.css)
Common (MediaWiki:Common.css)
For sandbox maybe also option to other sandboxes
The expand buttom hides the rail on an regular page. It's usefull but I want to remove the text and place an special image. Still need to do that.
Btw do you known something for an new poll. I first though on all concepts but that will take to long and sinds I have an gip for school tomorrow I won't be able to finish it in time. We can still have an poll for that but maybe as bonus some days later.
For you resize I known what's wrong. For me it's perfect because my name has an smaller size. But this won't be an big deal since this is personal use only. I would however make them active for users that want to use it.
The li is float right instant of left. That's why if gives problems with the name. It's probaly easy to fix.
Well it's personal css, I probaly will need to check the rules again but I think all scripts are personal used are allowed. Don't forget other user can't see what we see.
I currently didn't upgrade it to tier 4. I was planning to test his in my second game, but I currently didn't had time for that. Based on his stats he will remain really effect as defense on higher levels so I will probaly go use it in my next game. If you have stones left and have an tier 3 zombie I should upgrade him. However don't forget to saveup some stones for the tier 4 lich. He's really an must. For Reap I'm not sure, he maybe will get usefull with his teleport ablility. For medusa and dragon I have no clue, dragon probaly will get mid-range and medusa maybe too or will get an pet or stone forever ablility. So they are maybe also worth it. That's up to you. Good luck ;)
Another note for zombie: He will get 15hp/point when all units below the 50 gems only get 4-10hp/point. So his tank ablility will not lose his effect. His attack also upgrade up with the big guys with 2hp/point. So stat base it really an recommanded update. Ability case is another story, he will not gain new abilities but it's those stats are worth the soul cost.
1 other note is that even the zombie get 15hp/point units like gargoyle, troll and reap get 20hp/point and so will be more effective if you will need an tanker. However if you are someone that use an lot expensive units the zombie is your guy.
I have max soulstones, used mine on spother stuff, only have 4 soulstones. I hope they put a new soulstone challenge in 1.3.0, otherwise i am forced to upgrade zombie. :(
Hi Jens, sorry if I'm not editing much but I'm in Germany on holidays now and so am not much at the PC. I noticed some things when browsing the wiki:
The bar at the top of the page: the white text covers the username, as the clock and the switch pushed it to the right. Why don't we put the clock away? I mean, most users do have a clock on their pc
The gallery information (like in slideshows) are in Dutch :)))), even if my wiki language is Italian. I read e. g. 5 van 7.
For your problems, that seems to be an cache problem. Try to refresh your cache first (Crtl + F5 in chrome, might be different for other browsers/internet explore ctrl + renew page) probaly your pc still renembers an old code.
If there are still problems it might be an bug inside the clock. For me it works perfectly:
I will check the clock code. The reason why I add this clock is because it display local time. This can be verry usefull when people meet for chat etc... Thx for the note.
For slideshows, can you give me an screenshot or something. I didn't edite the gallery js or css yet. Maybe it's an bug since I still need to fix the transparant background. I reason hope that's your cache that's doing crazy or I think I need to contact the staff about an php crash.