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The Imp is a strong, versatile fighter that is unlocked after defeating then in 2-8. At higher tiers, it can easily handle most attacking enemies in a 1 on 1 fight. Its counterpart is the dwarf. Upon death, the tier 2 and above imp explodes and sets all nearby enemies on fire. The imp also carries bombs that can be thrown to clear groups from a distance.

Behavior[]

The imp swiftly attacks once with his weapon in close range when provoked. Imps have respectable speed and health, so they are able to cheaply handle dangerous threats. They can also clear crowds from a distance with their bombs. As a unit with good health, dps, and speed, they make for a solid offensive force against tougher bosses.

Special[]

In tier 1, their special is called the "Bomb". When the special is performed, the imp throws a bomb with an arc, 0.4s after the animation began, exploding on contact with a surface or enemy. This special has a projectile range of 175, an accuracy deviation of 1, and has a blast radius of 150 with damage falloff. If the Imp has targeted an enemy, this bomb will track the enemy and can travel up to a distance of 280. The damage dealt from this bomb scales off special, has a recovery animation of 0.8s, and AI-controlled imps will only target enemies with this ability within a range of 200. (20 Souls)

In tier 2, their special is replaced by the "Fastball". When the special is performed, the imp throws a bomb in a straight line, 0.4s after the animation began, exploding on contact with a surface or enemy. This special has a projectile range of 640, an accuracy deviation of 1, and has a blast radius of 150 with damage falloff. The damage dealt from this bomb scales off special, has a recovery animation of 0.8s, has a 75% chance to burn enemies for 10 dps over 5s, and AI-controlled imps will only target enemies with this ability within a range of 400.(30 Souls)

In tier 3, their special is called the "Bomb Barrage". The imp now throws three bombs, the first being a fastball, while the other two have an arc. The fastball has a projectile range of 370 and is thrown after 0.27s, the upper bomb is thrown after 0.4s, and the middle bomb is thrown after 0.53s, both upper and middle bombs have a projectile range of 230. If the Imp has targeted an enemy, the middle and upper bombs will track the enemy, with the upper bomb travelling up to a distance of 550, while the middle bomb travels up to a distance of 375. The damage dealt from bombs scales off special, has a recovery animation of 0.8s, has a 90% chance to burn enemies for 10 dps over 5s, and AI-controlled imps will only target enemies with this ability within a range of 250. (50 Souls)

In tier 4, their Bomb Barrage special is nearly identical to the tier 3 version, but the fastball is thrown after 0.33s, upper bomb after 0.53s, and mid bomb after 0.6s, making the bombs be thrown slightly slower than tier 3. (50 Souls)

Death[]

Upon death, the Imp at tier 2, 3, and 4, will send out an explosion that damages enemies in front and behind him within a range of 100, scaling with the imp's attack stat, with a 50% chance to ignite for 10dps for 5s.

As an enemy[]

The Imp's stats as an enemy on 2-8 are practically the same as your imps, except for the tier 1 imps not scaling with your imps. The tier 2 and 3 imps at the final wave scale with your imps stats, but the tier 2 and 3 imps has the upgrades equivalent to what is needed to unlock that tier added on top of the stats you already gave to your imps.

When killed, they grant 15 souls.

Stats and Costs[]

Stats per tier
T1 min. T2 min. T3 min. T4 min. T4 max.
Critical 5% 10% 15% 20% 25%
Special 140 190 240 290 340
Speed 30 35 40 45 50
HP 200 300 400 500 600
Attack 25 45 65 85 105
Stats added per gem upgrade
GameClub Original
Speed 1 0.5
Special 10 5
HP 20 10
Critical 1% 0.5%
Attack 4 2


Soulstone cost to advance to listed tier
Tier Soulstone Cost
Tier 2 3Soulstone
Tier 3 4Soulstones
Tier 4 5Soulstones

Trivia[]

  • The Imps in 2-8 used to scale with your upgrades, which made them nearly impossible to defeat, but as of version 1.1.1, this has been fixed by creating a different unit that shares the same animations and attacks as the Imp.
  • The imp special in Legendary was was originally different from the bomb special, as their tier 1 special was similar to tier 4 and 5 knights, where they turn red and increase their haste by +160% for 2s.
  • The Imp, the Faun, and the gargoyle are the only units that have horns.


Icons
An tier 1 Imp icon An tier 2 Imp icon An tier 3 Imp icon An tier 4 Imp icon
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