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Units << Switch Buttom MW >>

Gargoyles are bulky soldiers made of rock, with high defense and health. Out of every unit in the game, a tier 4 gargoyle has second the most effective hp after defense is accounted for, surpassing even the reap, and slightly behind the dragon. You unlock the Gargoyle after beating 3-3.

Behavior[]

Gargoyles are slow and will approach enemies until they reach melee range. Once they reach an enemy, they will attack with their sword and fist, with the fist hit being dealt 0.13s after the sword hit. In lower tiers their special allows them to engage an enemy and deal area damage to multiple foes, while in higher tiers, their special is primarily for emergencies due to its short range and lack of mobility.

Special[]

In tier 1, his special is called the "Slam Down". When the special is performed, the Gargoyle leaps into the air, increasing his speed by +300% of his normal pace, then is moved higher into the air, curling up and dealing area damage to enemies within a radius of 40, 0.4s after the special was cast, then 0.66s after the animation began, the gargoyle deals area damage to enemies within a radius of 40. If an enemy is in the way of the gargoyle, the gargoyle will stop moving to make sure that the damage is dealt to that enemy. This special scales off critical and special, has a recovery animation of 0.97s, enemies hit will be stunned for 3s, and AI-controlled gargoyles will only activate this ability within a range of 40. (25 Souls)

In tier 2, his Slam Down's second area of effect now occurs 0.75s after the animation began, and the special now lasts for 1.06s. (40 Souls)

In tier 3, his special is called "Squash". When the special is performed, the Gargoyle jumps into the air, dealing area damage to enemies within a radius of 40, 0.12s after the special was cast. The gargoyle then repeats this to do a second squash. This special lasts for 0.69s per squash, for a total of 1.38s, and enemies hit will be stunned for 3s. (60 Souls)

In tier 4, his special is called "Squash". When the special is performed, the Gargoyle jumps into the air, dealing area damage on all lanes to enemies within a radius of 80, 0.68s after the special was cast. The gargoyle then repeats this to do a second squash. This special lasts for 0.70s per squash, for a total of 1.41s, and enemies hit will be stunned for 3s. (70 Souls)

Stats and Costs[]

Stats per tier
T1 min. T2 min. T3 min. T4 min. T4 max.
Critical 10% 15% 20% 25% 30%
Special 50 100 150 200 250
GC Defense 20 40 60 80 100
Defense 20 30 40 50 60
HP 350 550 750 950 1150
GC Attack 30 35 40 45 50
Attack 30 50 70 90 110
Stats added per gem upgrade
GameClub Original
Defense 4 1
Special 10 5
HP 40 20
Critical 1% 0.5%
Attack 1 2


Soulstone cost to advance to listed tier
Tier Soulstone Cost
Tier 2 5Soulstone
Tier 3 6Soulstones
Tier 4 7Soulstones

Trivia[]

  • They have the highest defense out of every monster.
  • In Legendary Wars, the Gargoyle leaped into the air and travelled a fixed distance, then when he landed, he still was in a curled position, only damaging heroes when the gargoyle proceeded to break out of the curled position. Also, his attack had a noticeable stagger between the first and second hits.
  • In Legendary Wars, Gargoyles were originally not status immune.
  • In the GameClub Version, the Gargoyle upgrades significantly more defense than than before, but upgrades significantly less attack than before.



Icons
An tier 1 Gargoyle icon An tier 2 Gargoyle icon An tier 3 Gargoyle icon An tier 4 Gargoyle icon
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