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}The Wolf is a fast unit that can easily close the gap between him and his opponent. While not as powerful as the spider when upgraded, his Berserker Barrage special makes for a cheap and quick way to deal lots of damage to groups.
Behavior[]
The wolfy will swiftly approach enemies in melee range, where he then scratches enemies using both hands. This makes them a good choice for dealing with lone ranged enemies. When a group of enemies are around, his Berserker Barrage is a solid option for dealing substantial damage in a large area, provided the wolfy is close to the enemies.
Special[]
In tier 1, his special is called the "Berserker Barrage". When the special is performed, the wolfy runs forward while spinning his arms in a windmill pattern, increasing his speed by +400% of his normal pace, hitting every enemy that comes in contact with the wolfy during the spin. This special scales off critical and special, lasts for 0.43s, and AI-controlled wolfys will only activate this ability within a range of 50. (20 Souls)
In tier 2, his Berserker Barrage will now occur twice, with the second barrage done in the opposite direction, bringing the total special duration to 0.86s. (30 Souls)
In tier 3, his Berserker Barrage will now occur four times. Each successive barrage is done in the opposite direction, and each barrage now lasts for 0.44s,for a total of 1.78s, and AI-controlled wolfys will only activate this ability within a range of 50. (40 Souls)
In tier 4, his Berserker Barrage will now increase his speed by +450%, each successive barrage is done in the same direction, and AI-controlled wolfys will only activate this ability within a range of 60. (50 Souls)
Stats and Costs[]
T1 min. | T2 min. | T3 min. | T4 min. | T4 max. | |
---|---|---|---|---|---|
Critical | 5% | 10% | 15% | 20% | 25% |
Special | 50 | 100 | 150 | 200 | 250 |
Speed | 40 | 50 | 60 | 70 | 80 |
HP | 225 | 325 | 425 | 525 | 625 |
Attack | 35 | 55 | 75 | 95 | 115 |
GameClub | Original | |
---|---|---|
Speed | 0.5 | 0.25 |
Special | 10 | 5 |
HP | 20 | 10 |
Critical | 1% | 0.5% |
Attack | 4 | 2 |
Tier | Soulstone Cost |
---|---|
Tier 2 | 4 |
Tier 3 | 5 |
Tier 4 | 6 |
Trivia[]
- In Legendary Wars, the wolf has 250 health instead of 225, meaning his health was reduced in Monster Wars.
- In Legendary Wars, the wolf does not have any upgrades, and thus, has the same stats across all tiers.
Icons |
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Units
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Passive: Gremlin miner · Catapult Melee: Skully · Deadknight · Zombie · Wolf · Imp · Gargoyle · Spidey · Medusa · Troll · Dragon Mid range: Vamp · Necro · Reap Long range: Skully Archer · Lich Summoned: Mummy · Little spidey · Ghost Bosses: Spider Queen · Lord Magma · Mantis |
Heroes
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Melee: Knight · Dwarf · Miner · Golem · Phoenix · Cyclops Mid range: Faun · Unicorn · Fairy · Healer · Phoenix Long range: Elf · Wizard · Phoenix |
Neutral
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Tentacle · Snowbeast · Angry Imp · Angry Medusa · Catapult/Hero Catapult |