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With all the sunstones gained...it turns out the monsters only got soulstones, while the Heroes kept the sunstones to use in summoning the phoenix. In this level, you must destroy the sunstones, guarded by monsters which are disguised heroes, to summon the dragon and the phoenix. Once you summon the dragon by destroying all 4 sunstones, you must kill the phoenix to win, a powerful, agile unit.
Units[]
In this level, you control a dragon after all 4 sunstones are destroyed. It spawns a distance of 1000 from the start, in the middle lane.
Enemies[]
In this level you face tier 2 knightys, elfys, dwarfys, and wizards, along with a zombie, reap, tier 2 skully, vamp, wolfy, gargoyle, and tier 1 phoenix. The phoenix must be killed to win.
1s after the level starts, 6 enemy monsters spawn next to the sunstone. The tier 2 skully, standard reap, and tier 2 wolfy spawns a distance of 1430 from the start of the level in the bottom, middle, and top lane, respectively. The standard zombie, tier 2 vampy, and tier 2 gargoyle spawns a distance of 1300 from the start of the level in the bottom, middle, and top lane, respectively. All of these units will scale with the stat upgrades of your equivalent units, while the zombie and reap also scale with the tier of your units, so be cautious if you upgrade those units.
16s after the level starts, a wave with a mix of 30 tier 2 knightys, elfys, and dwarfys, spawns in random lanes.
91s after the level starts, tier 2 knightys, elfys, and wizards, infinitely spawn in random lanes.
After destroying all 4 sunstones, 1 tier 1 phoenix spawns a distance of 1300 from the start of the level, in the middle lane. This phoenix must be killed to win.
Objects[]
Four sunstones spawn in this level, which must be destroyed.
The first sunstone spawns a distance of 1350 from the start of the level, in the middle lane, is unaffected by status effects, and has 40 HP.
The second sunstone spawns a distance of 1390 from the start of the level, in the middle lane, is unaffected by status effects, and has 40 HP.
The third sunstone spawns a distance of 1330 from the start of the level, in the top lane, is unaffected by status effects, and has 840 HP.
The fourth sunstone spawns a distance of 1370 from the start of the level, in the top lane, is unaffected by status effects, and has 10 HP.
Difficulty Changes[]
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