Monsterwars Wiki
Register
Advertisement
Switch Buttom MW
Swampworldmap

Toxic Swamp is the fourth area in the campaign that levels take place in. Characterized by a damp, poisonous swamp, the types of enemies encountered are more spell oriented than the ones beforehand. The hazard that characterizes this area are poisonous swamps, which cause units caught to slowly sink, and also deal light damage to any units caught in its area. Unlike the Legendary Wars version, there are also tentacles that you or the enemy have to contend with.

Enemies[]

The enemies encountered in this area are tier 1 knightys, miners, fairies, dwarfys, faun, unicorns, medusas, golems, healers, and wizards, tier 2 knightys, elfys, dwarfys, unicorns, medusas, and golems, and wizards, and as bosses, a tier 2 wizard, a tier 2 healer, a tier 2 miner, a tier 3 medusa, a tier 3 golem, and a wizard boss.

The Faun is a mid-ranged enemy that shoots notes for his normal attack, and his special will cast magic that damages enemies, front and behind, in the same lane, charming any units hit.

The Healer is a mid-ranged enemy that slings magic which applies debuffs for her normal attack, and her special heals all heroes in a small radius across all lanes.

The Wizard is a long-range unit that deals heavy amounts of damage by swinging his staff to shoot magic for his normal attack, while his special is a powerful single target projectile that deals status effects.

Hazard[]

Swamptentacle

The poisonous swamp sinking and poisoning a deadknight, who is fighting a tentacle

The hazard found on non-sidescrolling Toxic Swamp levels is the poisonous swamp.

The poisonous swamp will slowly sink all ground units at a rate of 3% per second until the unit has fully sunk, at which case, the unit will die. Any ground units caught will also be poisoned for 5 dps until they leave the swamp.
On the bottom lane, the swamp starts at a distance of 605 and extends to cover a distance of 230, sinking and poisoning units for 0.5s as long as the unit is in that area.
On the top lane, the swamp starts at a distance of 985 and extends to cover a distance of 265, sinking and poisoning units for 0.5s as long as the unit is in that area.

In addition, tentacles will spawn after 6.5s with a 2s variation in each lane, and after the tentacle is killed, they will respawn once after 31.5s with a 15s variation. They will attack any unit, whether it's yours, or the enemy.
On the top lane, the tentacle spawns at a distance of 1080.
On the middle lane, the tentacle spawns at a distance of 900.
On the bottom lane, the tentacle spawns at a distance of 750.

4-4 lacks swamps, however, and 4-1 lacks tentacles.

Difficulty Changes[]

All levels, except sidescrolling and action levels, will have stronger enemies to face when you replay them on a higher difficulty. Below are the modifiers applied to enemy and automatically spawning units on a higher difficulty:


Note that 4-6 has different difficulty modifiers that do not stack with these difficulty modifiers.

Levels[]

For more information, please click the links for each individual level.

The Widow[]

Day of the Tentacle[]

Grimm Reap[]

Miner Threat[]

The Chase[]

The Snake Queen[]

The Troll[]

Pay with your Soul[]

The Lich[]

The Light Wizard[]

All items (10)

Advertisement