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After persevering through many foes, the monsters prepare to fight. In this level, you must destroy a castle that is protected by a barricade, by using the catapult to destroy the barricade. The castle is also guarded by a tier 4 wizard. Wait too long however, and the heroes will send their own catapults not once, but three times. You are able to train units for free, but the recharge rates of units have been altered.
Units[]
You are able to train units for free, but this time, you are unable to summon units instantly. The recharge rate of each unit is different, because your units are now free. You also have no choice but to have the catapult on your dock.
Here are the changed recharge rates of the units:
5s |
10s->7s |
17s->12s |
17s->10s |
15s->20s |
25s->15s |
17s->25s |
25s->30s |
45s->35s |
50s->40s |
55s->50s |
65s->55s |
75s->60s |
100s->65s |
180s->75s |
60s->90s |
Enemies[]
In this level you face tier 3 knightys, elfys, unicorns, tier 2 dwarfys, golems, and wizards, along with a tier 4 wizard, and hero catapults.
5s after the level starts, 1 tier 4 wizard spawns in the bottom lane, who only attacks when provoked.
30s after the level starts, tier 3 knightys, elfys, unicorns, tier 2 dwarfys, golems, and wizards, infinitely spawn in random lanes.
180s after the level starts, tier 2 wizards, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 10 spawns.
200s after the level starts, 1 hero catapult spawns on the middle lane, while 2 tier 3 knightys spawn on the top and bottom lanes, respectively, and 1 tier 3 elfy spawns in the middle lane. The knightys follow the catapult within a range of 60, the elfy follows the catapult within a range of 100, while the catapult will continuously move left until it reaches x475, where it will continuously spam its special and will then be unkillable.
400s after the level starts, 1 hero catapult spawns on the middle lane, while 2 tier 3 knightys spawn on the top and bottom lanes, respectively, and 2 tier 3 elfys spawns in the middle lane. The knightys follow the catapult within a range of 60, 1 elfy follows the catapult within a range of 100, other elfy follows within 120, while the catapult will continuously move left until it reaches x475, where it will continuously spam its special and will then be unkillable.
600s after the level starts, 1 hero catapult spawns on the middle lane, while 3 tier 3 knightys spawn, 2 on the top lane, 1 on the bottom lane, respectively, and 2 tier 3 elfys spawns in the middle lane. The knightys follow the catapult within a range of 60, 1 elfy follows the catapult within a range of 100, other elfy follows within 120, while the catapult will continuously move left until it reaches x475, where it will continuously spam its special and will then be unkillable.
Dialogue[]
Trivia[]
- The heading of the first repeating wave is more than likely a reference to the 2008 indie beat-em up, Castle Crashers.
- The message of the final non-catapult wave is "Here comes a Catapult!", but a typo prevents this message from showing.
- There is an unused defensive wave file that includes tier 2 healers and wizards.