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After defeating the Mech Golems, Grimm senses a sky angel in the nearby camp, and sends the lich to clear her out. In this action level, you play as a lich who must destroy a mix of 60 tents and heroes to draw out the tier 3 healer, which must be killed to win. As an action level, your initial souls is always 20.
Structures[]
The structures that spawn in this level are tents. To destroy tents, you must tap on the screen anywhere that is not a button, and it will deal 10% of the tent's health. Tents spawn from a distance of 300 to the right of the screen.
In addition, crates with 10 hp will infinitely spawn every 500 distance, with a variation of 200 distance.
Structure Units | |||
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Spawns begin when the tent spawns | |||
Enemy spawns every 15s with a 2s variation | |||
15% Special Chance | |||
x2 | |||
50% Spawn | 50% Spawn | ||
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Units[]
In this level, you control a lich, which uses the same upgrades you have on your lich. This lich must survive the level.
Important Unit | |
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Spawns after 0.1s | |
Scales with upgrades | |
+120% Speed | |
x1 | |
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Enemies[]
5.1s after the level starts, you face 40 tier 2 knightys, and tier 1 golems, which spawn on the edges of the screen from either direction, and tier 3 knightys, and elfys, will spawn from the tents.
In addition, after destroying a mix of 60 tents and heroes, a tier 3 healer spawns a distance of 250 from the start of the screen, around the middle. The tier 3 healer must be killed to win.
BOSS | |
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Spawns after a mix of 60 houses and heroes are destroyed | |
+120% Speed +20% Haste | |
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