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After the castle was destroyed, the Monsters at long last, call upon Lord Magma to defeat Enix. In this level, you control Lord Magma and must kill the tier 3 phoenix whenever your army is ready. Your max souls is always 100 no matter what.
Units[]
In this level, you control Lord Magma. He spawns 10s after the level starts, in the middle lane.
Important Unit | |
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Spawns in the middle lane, 10s after the level starts | |
+20% Haste | |
Status Immune | |
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Enemies[]
In this level you face tier 3 knightys, elfys, dwarfys, unicorns, golems, wizards, and tier 2 healers, along with a tier 3 phoenix. The tier 3 phoenix must be killed to win.
0.1s after the level starts, a defensive wave with a mix of 11 tier 3 unicorns, golems, and wizards, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.
15.1s after the level starts, a tier 3 phoenix spawns on the bottom lane and does not attack unless provoked. The tier 3 phoenix must be killed to win.
30.1s after the level starts, tier 3 knightys, elfys, dwarfys, unicorns, and tier 2 healers, infinitely spawn in random lanes.
180.1s after the level starts, tier 3 golems and wizards, infinitely spawn, cycling through lanes, starting from the bottom lane.
Strategy[]
Assisted Rush[]
Train a high dps unit when the level starts. Once Lord Magma appears, send him forward to attack the enemy phoenix and make sure that Lord Magma does not get in the same lane as your damage dealer yet. Once the damage dealer is range to attack the phoenix, move Lord Magma to the same lane as the damage dealer, and Lord Magma's damage combined with the damage of the unit will be enough to kill the Phoenix.
The recommended high dps units to train, especially for hero difficulty, is the troll and imp. Make sure you keep the imp to not attack until the phoenix locks onto Lord Magma.