| |||
After Coco devastated a village, the monsters prepare to take on a fortified castle. In this level, you control the nether warlock, lich, and also spawn with a catapult. Unlike normal Castle levels, you are not allowed to train troops yourself. Instead, units will spawn automatically and act on their own. Your max souls is also set to 100, and your initial souls is set to 50 no mater what. To win, you must destroy the castle by using the catapult to destroy the barricade, with the lich and catapult surviving.
Units[]
In this level, you control the lich. He spawns in the bottom lane after 0.1s and must survive.
0.1s after the level starts, a catapult also spawns in the middle lane, and can also be selected, as its special is the only ability that damages barricades and is thus crucial to winning the level. The catapult also must survive the level.
In addition, 5.1s after the level starts, skully archers, imps, spideys, wolfys, trolls, and reaps spawn, cycling through lanes, starting with the bottom lane on the first and after every 10 spawns. These units are not controllable and are affected by the tier and stats of your skully archers, impys, spideys, wolfys, trolls, and reaps.
Important Unit | |
---|---|
Spawns in the bottom lane after 0.1s | |
Scales with upgrades | |
|
Important Unit | |
---|---|
Spawns in the middle lane after 0.1s | |
|
Enemies[]
In this level you face tier 2 dwarfys, unicorns, golems, wizards, tier 1 fairies, golems, and healers, along with a tier 3 golem.
0.1s after the level starts, a defensive wave with a mix of 6 tier 2 unicorns, and tier 1 golems, spawns, cycling through lanes, starting from the middle lane. Enemies from this wave only attack when provoked.
Simultaneously, tier 2 dwarfys, unicorns, wizards, tier 1 fairies, golems, and healers, infinitely spawn, cycling through lanes, starting from the middle lane on the first and after every 20 spawns.
100.1s after the level starts, a wave with a mix of 6 tier 2 golems, and 1 tier 3 golem, spawns in random lanes.
Dialogue[]
Trivia[]
- Because special unit modifiers are only applied after a unit appears fully, you can select and control friendly units as they are spawning.