| |||
After capturing the Miners, the Monsters now encounter Snake Queen Medusa, seeking a fight. In this level, you must kill the tier 3 medusa whenever your army is ready.
Enemies[]
In this level you face tier 1, and 2 medusas, along with a tier 3 medusa. The tier 3 medusa must be killed to win.
2s after the level starts, 1 tier 3 medusa spawns in the middle lane. The tier 3 medusa scale with your medusa's upgrades, only attacks when provoked, and the tier 3 medusa must be killed to win.
Simultaneously, a defensive wave of 3 tier 2 medusas, spawns, cycling through lanes, starting with the middle lane. Enemies from this wave only attack when provoked.
46s after the level starts, tier 1, and 2, medusas, infinitely spawn in random lanes.
Difficulty Changes[]
The modifiers on this level take effect after 0.6s instead of 0.7s.
Difficulty | Modifiers |
---|---|
| |
| |
|
Strategy[]
DesArch's Speedrun[]
Required upgrades[]
- Tier 2 Deadknight, maxed
- 3 max soul upgrades
- 2-3 initial soul upgrades
- 2-3 starting gem upgrades
Tactics[]
This strategy is for Normal Difficulty. There are more efficient methods in Hard and above, because you have much more soul and gremlin upgrades.
Train a deadknight and continuously move him forward on the top lane. While you're doing this, continuously train Skullys and Deadknights, prioritizing the Deadknight when you're low on gems due to your upgrades invested into the Deadknight. Try to press the defend button while deselecting the deadknight whenever possible to get your units to stack up. Once your forward deadknight is about to be in range of the tentacle on the top lane, move the deadknight to the middle lane to avoid fighting tentacles, then to the bottom once he has steered clear of the poison swamps. After you steered the deadknight clear of the tentacles, send the rest of your army to attack. Get close to the bottommost medusa, attack it once, then spam your special for as long as possible because the Snake Queen will follow your deadknight. Once the Snake Queen has killed that first deadknight, she will move onto your mass of melee units who should swiftly finish her off.
Wolfy Rush[]
Required upgrades[]
- Tier 4 Wolfy with max speed and special
- 5+ max soul upgrades
- 6 (all) initial soul upgrades
- 3+ starting gem upgrades
Tactics[]
This strategy is for Hard or above Difficulty. You do not have the gems needed to get the upgrades for this strategy on Normal.
Train a wolfy, and have him move forward. Dodge the tentacles and get in range with your wolfy, then just lock-on the Snake Queen and use your special on her. Her defending medusas will move to the lane your wolfy is at to supply you with more souls, so keep spamming the special until she dies.
Brandon's Strategy[]
You'll need[]
- Tier 3 Archer
- Tier 3 Vampire
- Tier 3 Defensive unit(STRONGEST DEFENSIVE UNIT YOU HAVE)(Skully, Deadknight, Zombie, Gargoyle, Troll, and Reaper)
How-To[]
here is a graph how you should put your units, A's are Archers, V's are Vampires, and D's are defensive. This is just the pattern it should go in. It does really matter how many units you just want a lot.
A D V A D V D A D A D
A D V A D V D A D A D
A D V A D V D A D A D
Attack[]
- Send out your defensive units
- After your defensive units are half way there send out your Archers and Vampires
- let the defensive units fight them
- Use your archers special ability at the snake queen
- If she doesn't die please tell me on facebook i am Brandon Walters
Dialogue[]
Trivia[]
- This level, and 2-8, used to have the enemy units, scale with the upgrades you did to your own units. Due to the lethality of an upgraded medusa or impy, this was patched in 1.1.1 by creating a separate unit that is identical to the original unit.
- The difficulty modifiers were probably designed with the original medusa strength in mind, which is why they become weaker on Hard and Legendary. This may be because of how obnoxious the tier 3 medusa special is when used by an AI.