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After destroying the barricaded hero castle, the Monsters must secure the fourth and final sunstone needed to summon the dragon. In this level, you must kill the light sage, a wizard boss, whenever your army is ready. The light wizard's attack can kill groups easily, so high health units, burst strategies, and kiting is favored. Skully archers on hero difficulty can be 1 hit killed if their health is below 176.
Enemies[]
In this level you face tier 2 knightys, elfys, dwarfys, unicorns, golems, wizards, tier 1 healers, and wizards, along with a wizard boss. The wizard boss must be killed to win.
2s after the level starts, 1 wizard boss spawns in the middle lane, who only attacks when provoked, and must be killed to win.
11.5s after the level starts, a defensive wave with a mix of 6 tier 2 wizards and tier 1 healers, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.
31.5s after the level starts, a wave with a mix of 100 tier 2 knightys, elfys, dwarfys, unicorns, golems, tier 1 healers, and wizards, spawns in random lanes.
Strategy[]
Double Troll[]
You'll Need[]
- Tier 2+ Troll with as many hp upgrades as possible
- 3+ max soul upgrades
- 3+ initial soul upgrades
- 4+ starting gem upgrades
Tactics[]
This strategy is for Normal difficulty, but if you have a tier 4 troll and nearly maxed soul upgrades, it will work great on higher difficulties as well.
Hire a gremlin to get enough gems to train 1 troll. Move the troll on the top lane near the tentacles, but not close enough to get hit. Have the troll stand next to the tentacles until you get around 50-60 gems. Once you've got that many gems, move the troll to the bottom lane to dodge the tentacles and have him get close to the defending army, if the top lane has two healers, use the top lane instead. Dodge all enemies and once you get close to the defending army, switch lanes to the middle lane and troll smash the light sage. If any enemies get near the light sage on a different lane while you still have souls, use another troll smash. In the meanwhile, train a second troll. The light sage should be weak enough to let the second troll solo kill the light sage.
On higher difficulties, with a tier 4 troll, just spam troll smash in the light sage's lane and you will obliterate the light sage, as the defending army will supply enough souls to use the special 3 times.
Brandon's Strategy[]
You'll Need[]
- Tier 3+ Skully archer
How-To[]
This strategy is for Hard or above, due to the number of resources required.
Send out as many archers and vampires as you can but each row needs to be guarded by a defensive team. I recommend sending out skullys to weaken the light sage's wizards.