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After gaining the third sunstone, the Monsters proceed to the Toxic Swamp, where the Widow has already spotted the Wizard. In this level, you start with a tier 3 spidey that must survive the level, and you also must kill a tier 2 wizard to win, whenever your army is ready. You face the healer for the first time, a utility unit with a primary that debuffs your army, and a special that heals enemies, and also encounter the faun outside of 1-1 for the first time, a mid-ranged unit. The sturdy long ranged wizard also appears for the first time in this level, who can deal high damage from a distance.

Units[]

In this level, you control the Widow, a tier 3 spidey. Its stats scale with your spidey's stats but is always tier 3 no matter what. It spawns in the middle lane after 0.1s.

Important Unit
Spawns in the middle lane after 0.1s
Scales with stat upgrades
Fixed at tier 3
+20 to all upgrades
+20% Haste
Spidey3Portrait-hd
  • +100% ATK
  • +1000 HP

Enemies[]

In this level you face tier 1 fairies, fauns, healers, and wizards, along with a tier 2 wizard. The tier 2 wizard must be killed to win.

6s after the level starts, a defensive wave with a mix of 6 tier 1 fauns and healers, spawns, cycling through lanes, starting from the middle lane. Enemies from this wave only attack when provoked.

11s after the level starts, a wave of 3 tier 1 wizards, followed by 1 tier 2 wizard, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked and the tier 2 wizard must be killed to win.

16s after the level starts, tier 1 fairies, fauns, healers, and wizards, spawns in random lanes.

Waves Units
DEF
Spawns cycle through lanes, starting from the middle lane, 6s after the level starts, enemies only attack when provoked
Enemy spawns every 10s with a 5s variation
10% Special Chance
x6
66.67% Spawn 33.33% Spawn
FaunPortrait-hd
  • 10 ATK
  • 200 HP
Healer1Portrait-hd
  • 20 ATK
  • 200 HP
BOSS
"Felix the Wizard"
Spawns cycle through lanes, starting with the bottom lane, 11s after the level starts, tier 2 wizard spawns after everything else, enemies only attack when provoked
Enemy spawns every 3s with a 2s variation
Normal +20% Haste
Not Status Immune Status Immune
14% Special Chance
x3 x1
Wizard1Portrait-hd
  • 35 ATK
  • 300 HP
Wizard2Portrait-hd
  • 45 ATK
  • 1350 HP
1
Spawns in random lanes, 16s after the level starts
Enemy spawns every 10s with a 3s variation
8% Special Chance
Repeating
28.57% Spawn 28.57% Spawn 14.29% Spawn 28.57% Spawn
FairyPortrait-hd
  • 10 ATK
  • 120 HP
FaunPortrait-hd
  • 10 ATK
  • 200 HP
Healer1Portrait-hd
  • 20 ATK
  • 200 HP
Wizard1Portrait-hd
  • 35 ATK
  • 300 HP

Dialogue[]

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