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In the Desert, isolated from the other monsters, Volde the Necro fights against the fairies and Golan. In this level, you control a tier 2 necro who defends the castle by moving up or down a lane with the up or down buttons, then you can attack by pressing the attack button. Your max souls is always 100 no matter what.
Units[]
In this level you control Volde, a tier 2 necro with a unique attack, but scales with the stat upgrades that your necro has. Volde can only move between lanes and cannot move forward.
Primary Attack[]
Volde shoots a singular eyeball after 0.6s, which knocks any enemies hit by a distance of 15, and also deals melee damage up close within a range of 50. The animation takes a total of 0.87s to complete.
Important Unit | |
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Spawns in the middle lane, 0.1s after the level starts | |
Scales with stat upgrades | |
Fixed at tier 2 | |
+10 to all upgrades | |
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Enemies[]
In this level you face tier 1 fairies, along with an invincible tier 1 golem. The golem must be killed through sinking him in the lake to win.
5.1s after the level starts, a wave of 40 tier 1 fairies, spawns in random lanes.
45.1s after the level starts, 1 invincible tier 1 golem, spawns in the middle lane. The golem must be killed through sinking him in the lake to win.
Hazards[]
Like normal Tropic Oasis levels, there is a lake in this level, but it now sinks units at a rate of 5%/s, and deals 5 dps/s to any units in that lake.
Dialogue[]
Trivia[]
- In the code, the level can also be won by killing 50 enemies, but only 40 fairies spawn, making the only win condition, killing the golem. This is presumably because this level was created from a copy of Legendary Wars's The Wizard's (4-1) files, which was then modified to suit Monster Wars.