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With the Impys defeated, the Impys agree to help the Monsters take out the heroes. In this level, you control the Imp King, Goontar, and also spawn with a catapult. Unlike normal Castle levels, you are not allowed to train troops yourself. Instead, imps will spawn automatically and act on their own. The imp is also an imp that will always be tier 3 no matter what. Your max essence is also set to 100 no mater what. To win, you must destroy the castle by using the catapult to destroy the barricade, with the impy and catapult surviving.

Units[]

In this level, you control Goontar, a tier 3 impy. His stats scale with your impy's stats but is always tier 3 no matter what. He spawns in the bottom lane after 0.1s and must survive.
0.1s after the level starts, a catapult also spawns in the middle lane, and can also be selected, as its special is the only ability that damages barricades and is thus crucial to winning the level. The catapult also must survive the level.

In addition, 1s after the level starts, imps spawn, cycling through lanes, starting with the bottom lane on the first and after every 20 spawns. These units are not controllable and are affected by the tier and stats of your impys.

Important Unit
Spawns in the bottom lane after 0.1s
Scales with stat upgrades
Fixed at tier 3
+20 to all upgrades
+20% Haste
Impy3Portrait-hd
  • +100% ATK
  • +750 HP
  • -10% SPD
Important Unit
Spawns in the middle lane after 0.1s
Catapult1Portrait
  • 2500 HP
Units
Spawns cycle through lanes, starting with the bottom lane on the first and after every 20 spawns, 1s after the level begins
Units spawns every 4.25s with a 1s variation
Units scale with upgrades
Repeating
10% Special Chance
120% HP
Impy1Portrait-hd

Enemies[]

In this level you face tier 2 dwarfys, tier 1 knightys, elfys, mineys, dwarfys, and unicorns.

1s after the level starts, tier 1 knightys, elfys, mineys, dwarfys, and unicorns, infinitely spawn, cycle through lanes, starting from the bottom lane on the first and after every 20 spawns.

6s after the level starts, a defensive wave with a mix of 20 tier 1 and 2 dwarfys, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.

91s after the level starts, a wave with a mix of 3 tier 2 dwarfys, tier 1 mineys, and dwarfys, spawns, cycling through lanes, starting from the bottom lane.

Waves Units
1
Spawns cycle through lanes, starting with the bottom lane on the first and after every 20 spawns, 1s after the level starts
Enemy spawns every 3.5s with a 1s variation
10% Special Chance
Repeating
25% Spawn 16.67% Spawn 16.67% Spawn 33.33% Spawn 8.33% Spawn
Knighty2Portrait-hd
  • 25 ATK
  • 156 HP
Elfy2Portrait-hd
  • 18 ATK
  • 120 HP
MineyPortrait-hd
  • 20 ATK
  • 192 HP
Dwarfy1Portrait-hd
  • 25 ATK
  • 180 HP
Unicorn1Portrait-hd
  • 30 ATK
  • 240 HP
DEF
Spawns cycle through lanes, starting from the bottom lane, 6s after the level starts, enemies only attack when provoked
Enemy spawns every 10s with a 5s variation
10% Special Chance
x20
50% Spawn 50% Spawn
Dwarfy1Portrait-hd
  • 25 ATK
  • 180 HP
Dwarfy2Portrait-hd
  • 45 ATK
  • 300 HP
2
"Impys fight back!"
Spawns cycle through lanes, starting from the bottom lane, 91s after the level starts
Enemy spawns every 2s with a 1s variation
25% Special Chance
Status Immune
x3
33.33% Spawn 33.33% Spawn 33.33% Spawn
MineyPortrait-hd
  • 20 ATK
  • 192 HP
Dwarfy1Portrait-hd
  • 25 ATK
  • 180 HP
Dwarfy2Portrait-hd
  • 45 ATK
  • 300 HP

Dialogue[]

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