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With the High General forced to retreat, the Deadknight proceeds to pillage a village, backed by skullys. In this hack and slash level, you play as a deadknight who must destroy 15 houses to win. As an action level, you only start with 20 souls.
Structures[]
The structures that spawn in this level are houses. To destroy houses, you must tap on the screen anywhere that is not a button, and it will deal 10% of the house's health. 15 of these must be destroyed to win. Houses spawn from a distance of 300 to the right of the screen.
In addition, up to 10 crates with 10 hp will spawn every 500 distance, with a variation of 200 distance.
Structure Units | |||
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Spawns begin when the house spawns | |||
Enemy spawns every 30s with a 5s variation | |||
x2 | |||
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Units[]
In this level, you control a deadknight, which uses the same upgrades you have on your deadknight.
In addition, 45.1s after the level starts, a mix of 7 tier 1 skullys and tier 2 skullys, spawn on the right edge of the screen, and the tier 1 skullys scale with tier and stat upgrades, while the tier 2 skullys only scale with stat upgrades.
Important Unit | |
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Spawns after 0.1s | |
Scales with upgrades | |
+120% Speed | |
x1 | |
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Enemies[]
5.1s after the level starts, you face 20 tier 1 knightys, which spawn on the edges of the screen from either direction, and tier 2 knightys will spawn from the houses.
Units | |||
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Spawns either from the left or right side, 5.1s after the level starts | |||
Enemy spawns every 15s with a 5s variance | |||
+50% Haste | |||
Status Immune | |||
5% Special Chance | |||
x20 | |||
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