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After constant internal wars between the heroes, the Netherworld became overfilled with ghosts of the heroes. Fed up with the lack of space, the Monsters call upon Lord Magma to try and defeat the Heroes, once and for all. When that plan backfired and Lord Magma then lay dormant, Grimm commands Monsters to seek out the Sunstones, required to summon Lord Magma to defeat the Heroes once and for all. In this level, you control a deadknight, commanded by Grimm to seek out a soulstone, also teaching the player the basic controls of a unit in the process.

Units[]

In this level, your castle starts with 10000 HP. You also control a deadknight, which uses the same upgrades you have on your deadknight.

In addition, 3s after the level starts, T3 Gargoyles and Trolls, T2 Skully Archers, Impys, and Liches, spawns, cycling through lanes, starting with the bottom lane on the first and after every 50 spawns. These units are not controllable and are affected by the stats of your Knights, Elves, and Dwarves.

Hard DifficultyLegendary Difficulty0.7s after the level starts in hard and legendary, a wave identical to the one listed above, spawns, cycling through lanes, starting with the bottom lane on the first and after every 50 spawns.

Important Unit
Spawns in the middle lane after 1s
Scales with upgrades
x1
Deadknight1Portrait-hd
  • +100% ATK
  • +5000 HP
Units
Spawns cycle through lanes, starting from the bottom lane on the first and after every 50 spawns, 3s after the faun is killed
Units spawns every 5s with a 1s variation
Units scale with stat upgrades
Fixed at tier 2 Fixed at tier 3 Fixed at tier 2
+10 to all upgrades +20 to all upgrades +10 to all upgrades
Not Status Immune Status Immune Not Status Immune
10% Special Chance
Repeating
25% Spawn 25% Spawn 12.5% Spawn 25% Spawn 12.5% Spawn
Skullyarcher2Portrait-hd Impy2Portrait-hd Gargoyle3Portrait-hd Troll3Portrait-hd Lich2Portrait-hd
Units
Hard DifficultyLegendary DifficultySpawns cycle through lanes, starting from the bottom lane on the first and after every 50 spawns, 0.7s after the level starts
Units spawns every 5s with a 1s variation
Units scale with stat upgrades
Fixed at tier 2 Fixed at tier 3 Fixed at tier 2
+10 to all upgrades +20 to all upgrades +10 to all upgrades
Not Status Immune Status Immune Not Status Immune
10% Special Chance
Repeating
25% Spawn 25% Spawn 12.5% Spawn 25% Spawn 12.5% Spawn
Skullyarcher2Portrait-hd Impy2Portrait-hd Gargoyle3Portrait-hd Troll3Portrait-hd Lich2Portrait-hd

Enemies[]

In this level you face tier 2 knightys, elves, dwarves, and unicorns, tier 1 elves, and a faun, along with a tier 3 knighty, elf, and a dwarf. The tier 3 knighty must be killed to win.

Hard DifficultyLegendary Difficulty0.7s after the level starts in hard and legendary, tier 2 knightys, elfys, dwarfys, and unicorns, with 1 big tier 1 elfy per 50 spawns, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 50 spawns.
Simultaneously, 1 tier 3 knighty spawns in the bottom lane, followed by a tier 3 dwarfy in the middle lane, and followed by a tier 3 elfy in the top lane. Enemies from this wave only attack when provoked and the tier 3 knighty must be killed to win.

17s after the level starts, a faun spawns a distance of 750 from the left side of the level on the bottom lane, positioned around the far right of the skull.

3s after the faun is killed, tier 2 knightys, elfys, dwarfys, and unicorns, with 1 big tier 1 elfy per 50 spawns, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 50 spawns.
Simultaneously, 1 tier 3 knighty spawns in the bottom lane, followed by a tier 3 dwarfy in the middle lane, and followed by a tier 3 elfy in the top lane. Enemies from this wave only attack when provoked and the tier 3 knighty must be killed to win.

Waves Units
1
Hard DifficultyLegendary DifficultySpawns cycle through lanes, starting from the bottom lane on the first and after every 50 spawns, 0.7s after the level starts
Enemy spawns every 3s with a 1s variation
5% Special Chance
Repeating
33.33% Spawn 22.22% Spawn 22.22% Spawn 22.22% Spawn 1 Spawn per 50 units in any order
Knighty2Portrait-hd
  • 25 ATK
  • 130 HP
Elfy2Portrait-hd
  • 18 ATK
  • 100 HP
Dwarfy2Portrait-hd
  • 45 ATK
  • 250 HP
Unicorn2Portrait-hd
  • 40 ATK
  • 250 HP
Elfy1Portrait-hd
  • 8 ATK
  • 240 HP
BOSS
Hard DifficultyLegendary DifficultySpawns cycle through lanes, starting from the bottom lane, 0.7s after the level starts, knighty spawns first, then dwarfy, then elfy
Enemy spawns every 1s
15% Special Chance 10% Special Chance
x1 x1 x1
Knighty3Portrait-hd
  • 35 ATK
  • 680 HP
Elfy3Portrait-hd
  • 28 ATK
  • 420 HP
Dwarfy3Portrait-hd
  • 65 ATK
  • 1050 HP
2
Spawns in the bottom lane around 2 screens from the start, 17s after the level begins
x1
FaunPortrait-hd
  • 10 ATK
  • 200 HP
3
Spawns cycle through lanes, starting from the bottom lane on the first and after every 50 spawns, 3s after the faun is killed
Enemy spawns every 3s with a 1s variation
5% Special Chance
Repeating
33.33% Spawn 22.22% Spawn 22.22% Spawn 22.22% Spawn 1 Spawn per 50 units in any order
Knighty2Portrait-hd
  • 25 ATK
  • 130 HP
Elfy2Portrait-hd
  • 18 ATK
  • 100 HP
Dwarfy2Portrait-hd
  • 45 ATK
  • 250 HP
Unicorn2Portrait-hd
  • 40 ATK
  • 250 HP
Elfy1Portrait-hd
  • 8 ATK
  • 240 HP
BOSS
Spawns cycle through lanes, starting from the bottom lane, 3s after the faun is killed, knighty spawns first, then dwarfy, then elfy
Enemy spawns every 1s
15% Special Chance 10% Special Chance
x1 x1 x1
Knighty3Portrait-hd
  • 35 ATK
  • 680 HP
Elfy3Portrait-hd
  • 28 ATK
  • 420 HP
Dwarfy3Portrait-hd
  • 65 ATK
  • 1050 HP

Hazards[]

Two skulls spawn on this level. Skulls have 10 hp that scales with difficulty modifiers and deal no damage.


The first skull spawns a distance of 380 from the start of the level in the bottom lane.
The second skull spawns a distance of 400 from the start of the level in the middle lane.

Dialogue[]

Trivia[]

  • Enemy and allied waves spawn twice in Hard and Legendary, once without killing the faun, and once after killing the faun. This is not the case for Hero difficulty.
  • This level takes place in Magma Mountain, meaning that the modifiers used are taken from Magma Mountain's difficulty modifiers, rather than Monster Kingdom's.
  • The random large tier 1 elfy is supposed to be tier 2, but a typo prevented that code from making the elfy tier 2.
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